All vulnerabilities
CVE-2026-110736

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of

godotengine Godot Engine
CVSS
3.6Low
ExploitationPublic exploit codeCISA's assessment says proof of concept code is public, assessed 15 Oct 2026. Not in the KEV catalogCISA via CVE List
Exploit odds (EPSS)0.14%Chance of exploitation activity in the next 30 days, higher than 3% of CVEs. Scored 23 Oct 2026FIRST EPSS
Fixed inNone listedNo source names a fixed version yet
Published14 Oct 2026Updated 15 Oct 2026CVE List

What fixes it

No source in this snapshot names a fixed version.

Description

Godot Engine through 4.7.2 has an out-of-bounds read in the optimized translation loader (core/string/optimized_translation.cpp, OptimizedTranslation::get_message). Offsets read from the hash table of a crafted .translation resource are used as indices into the bucket table without bounds validation; only a single sentinel value is rejected. A crafted file can point an index far past the allocated buffer. Depending on the values, the result is a crash, or a string lookup (tr()) returns raw bytes from elsewhere in the process heap as the translated string, disclosing process memory. The defect is reached when the product or an exported game loads and performs lookups in a crafted translation file. NOTE: the Supplier's position is that the research has identified "no security issues" because the required attacker access is outside of the current Godot Engine threat model.

Text from CVE List

Affected versions 1

  • Godot Engineaffected: 1.0.0 through 4.7.2CVE List

References 2